Of course, that isn’t an easy thing to do with pixels the size of a fist and 4 kilobytes of memory to work with. Even as technology improved, it took time for developers to cobble together a proper on-screen story.
Video games weren’t initially considered to be able to adapt narrative experiences all that well: the medium was so primitive when it was first introduced that two lines batting a square back and forth was about as gripping a tale as could possibly be weaved.